Castlekeep
A isometric castle build simulator
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sdl_renderer.h
1 
22 #ifndef RENDERER_H
23 #define RENDERER_H
24 
25 #include "map.h"
26 
27 namespace CastleKeep
28 {
29  class SDLRenderer : public Renderer
30  {
31  public:
32  static Renderer* createRenderer();
33 
34  virtual ~Renderer();
35  virtual void render(RenderInfo &info);
36  private:
37  SDLRenderer(Map *map);
38  };
39 }
40 
41 #endif
Definition: renderer.h:44
Definition: sdl_renderer.h:29
Definition: map.h:34
Definition: renderer.h:39