32 enum class RenderBackend
50 virtual void renderSprite(
const Sprite &sprite)=0;
51 virtual void renderSpriteArray(
Sprite sprites[],
int length)=0;
52 virtual void clearScreen()=0;
53 virtual Sprite* createSpriteFromPixelBuffer(uint8_t buffer);
Definition: renderer.h:44
Definition: renderer.h:39