Castlekeep
A isometric castle build simulator
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window.h
1 
22 #ifndef WINDOW_H
23 #define WINDOW_H
24 
25 namespace CastleKeep
26 {
27  enum class WindowBackend {SDL2};
28 
29  class Window
30  {
31  public:
32 
33  Window(int width, int height, bool fullscreen);
34 
35  virtual ~Window();
36 
37  virtual void* getNativeWindow()=0;
38  protected:
39  int _width;
40  int _height;
41  bool _fullscreen;
42  };
43 
44 }
45 
46 #endif
Definition: window.h:29