Castlekeep
A isometric castle build simulator
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sprite.h
1 
22 #ifndef SPRITE_H
23 #define SPRITE_H
24 
25 namespace CastleKeep
26 {
27  class Sprite
28  {
29  public:
30  Sprite(int widht, int height, void* data);
31  virtual ~Sprite();
32  setPos(int x, int y);
33  setPos(Pos pos);
34 
35  private:
36  Pos _pos;
37  int _width;
38  int _height;
39  void *_data;
40  }
41 }
42 
43 #endif
Definition: types.h:36
Definition: sprite.h:27