Castlekeep
A isometric castle build simulator
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sdl_input_manager.h
1 
22 #ifndef SDL_INPUT_MANAGER_H
23 #define SDL_INPUT_MANAGER_H
24 
25 #include <SDL2/SDL.h>
26 
27 #include "input_manager.h"
28 
29 namespace CastleKeep
30 {
31  class SDLInputManager : public InputManager
32  {
33  public:
34  SDLInputManager(Game *game, Window *window);
35  virtual ~SDLInputManager();
36 
37  void processInput();
38 
39  private:
40  SDL_Event _event;
41  SDL_Window *_window;
42  };
43 }
44 #endif
Definition: sdl_input_manager.h:31
Definition: input_manager.h:121
Definition: window.h:29
Definition: game.h:34