Castlekeep
A isometric castle build simulator
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map_layer.h
1 
22 #ifndef MAP_LAYER_H
23 #define MAP_LAYER_H
24 
25 #include "map_cell.h"
26 
27 namespace CastleKeep
28 {
29  class Map;
30 
31  class MapLayer
32  {
33  public:
34  MapLayer(Map* _map,const char* name);
35  virtual ~MapLayer();
36  private:
37  const char* _layer_name;
38  MapCell *_cells;
39  Map *_map;
40  };
41 
42 }
43 
44 #endif
Definition: map_cell.h:38
Definition: map.h:34
Definition: map_layer.h:31