Castlekeep
A isometric castle build simulator
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map_cell.h
1 
22 #ifndef MAP_CELL_H
23 #define MAP_CELL_H
24 
25 namespace CastleKeep
26 {
27  enum MapCellType
28  {
29  GRASS,
30  DIRT,
31  DESERT,
32  RIVER,
33  LAKE,
34  SEA,
35  WALL
36  };
37 
38  struct MapCell
39  {
40  MapCellType type;
41  bool walkable;
42  int tile;
43  int height;
44  int building;
45  int building_part;
46  };
47 }
48 
49 #endif
Definition: map_cell.h:38