Castlekeep
A isometric castle build simulator
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castlekeep
src
map_cell.h
1
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#ifndef MAP_CELL_H
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#define MAP_CELL_H
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namespace
CastleKeep
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{
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enum
MapCellType
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{
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GRASS,
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DIRT,
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DESERT,
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RIVER,
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LAKE,
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SEA,
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WALL
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};
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struct
MapCell
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{
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MapCellType type;
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bool
walkable;
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int
tile;
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int
height;
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int
building;
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int
building_part;
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};
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}
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#endif
CastleKeep::MapCell
Definition:
map_cell.h:38
Generated on Wed Mar 26 2014 14:23:47 for Castlekeep by
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